This is an introductory course covering programming and computing on GPUs - graphics processing units - which are an increasingly common presence in massively parallel computing architectures. The basics of GPU programming will be covered, and students will work through a number of hands on examples. The structuring of data and computations that makes full use of the GPU will be discussed in detail. Students should be able to leave the course with the knowledge necessary to begin developing their own GPU applications.
Level: Introductory
Length: Six 3-Hour Sessions (3 Days)
Format: Lecture + Hands-on
Prerequisites:
- Alliance Account
- Basic C and/or C++ experience
- Teacher: Sergey Mashchenko
- Teacher: Pawel Pomorski